![]() ![]() However, the existing leaked footage and in-game screenshots have been confirmed to be taken from the PSP version. It is confirmed that PC/PS2 versions were also in development. We suggested it to Eidos who allowed us to develop it, but when Core was sold to Rebellion it seemed like they didn’t want the franchise to go ‘out-of-house’ hence the cancellation of our project. Richard: It was a strange time really, we’d just finished Free Running for PSP/PS2 and had developed a really good control system and camera, we started messing about with a Lara model on the PSP in the Free Running engine and the idea of 10th Anniversary was born. ![]() Interview by: PlanetLara with former Artist Richard Morton. ![]() Following these events, Crystal Dynamics developed their own Tomb Raider: Anniversary game which released in 2007. A trailer for the unfinished game emerged on the internet, later that week Eidos officially confirmed the game had been cancelled. Core developed their version of Tomb Raider: 10th Anniversary Edition for approximately 9 months until it was cancelled early June 2006 by SCi. The project known as “Tomb Raider: 10th Anniversary Edition” aimed to recreate the original Tomb Raider game released in 1996 including various enhancements and extensions to the original game. Core Design (Core), in 2004 came up with a new Tomb Raider Project. After Tomb Raider: the Angel Of Darkness had been considered a failure. ![]()
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